Palmcricket Frequently Asked Questions

 The main screen is very "busy". What does it all mean? 



The main scoring screen shown above looks very complicated, but one soon gets used to it. The 28 buttons at the bottom of the screen can be divided into 4 main groups as shown by the different colours (these colours are for illustration only, they do not show up on the Palm™ handheld).


The scoring buttons (shown in green) are the active scoring buttons. One tap on any of these buttons will immediately credit the runs (or dot ball) to the batsman currently on strike, shown by a tick next to the batsman's name.


The buttons shown in blue act as shift keys, in that they do not trigger a run on their own, but supply a different context to the run buttons. When any of these buttons are "on", they will be highlighted. Tapping one of the green run buttons will then trigger the type of ball highlighted, eg with the w button highlighted, a tap on the 1 button will record one wide. Similarly, when the Out button is on, a tap on any green button (â–ª, 1, 2, 3, 4, 5, 6 or >6) will trigger a dismissal event and the Out window will pop-up. The Out button can be on simultaneously with any of the extras buttons, in order to trigger dismissals with extras, whereas only one extras button can be on at a time.


The yellow buttons are normally used at the start of the match to edit the match and player details. They may also be used at any time during the match, to correct player names etc. Caution: when editing player names after a match has started, be careful not to change the order of the player names, since the names might already be linked to a specific batting or bowling orders in the match database. The selection of the batsmen and bowlers point to specific player numbers, and arbitrarily changing player names (for example to perhaps create a different bowling order after a team has batted?) will mess up the previously recorded player scores. In fact, don't worry about the name order, just highlight the right name when selecting the next batsman or bowler, the names can be in any order.


The grey buttons represent miscellaneous edit, view and trigger events. The back-space (Undo) button, left arrow at the bottom left of the screen, allows one to delete the last event recorded. It deletes all traces of the event, so normally one would use this to correct mistakes immediately after tapping the wrong button. There is no re-do facility, any events thus erased can be re-instated by normal scoring. All events in the ball-by-ball database can be erased backwards, right up to the start of the match, if desired.


The batsman on strike can be changed by tapping anywhere inside the batsman's name or tick-box. Pay careful attention to which batsman is on strike. Normally, the strike would change intelligently, except in the case of no-balls, wides and dismissals.


The top part of the screen displays statistics for the current batsmen for the current batting team, and the middle part of the screen shows bowling statistics for the current bowler, for the team currently bowling. The line of extras gives a breakdown of total wides, no-balls, byes and leg-byes.


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This page was last updated on 10 October 2004 at 15:55 South African Time (GMT + 2:00)