Palmcricket Manual

  Notes on Match and Team Details  


Match and team details as shown under step 4, starting a new match, can be entered as per the normal Grafitti or keyboard convention for field entries. Double and triple taps, pen dragging, cut and paste etc. are also possible. For cutting and pasting, use the correct diagonal stroke on the Grafitti area to access the cut/paste icons. The match details and player names are retained throughout, even when starting a new match. Additional buttons on these screens allow one to clear all details, and/or to fill blank details with dummy information (useful when opposing team players are unknown and the match starts in a hurry). The scorer can then fill in the correct details during play, as the details become available.

Note that the team batting first must be indicated on the match detail screen before the start of the match (Match status = Not started). Once the match is in progress, neither the team batting first nor the no-ball rules may be changed, since this would invalidate any scoring events already recorded. If one makes a mistake in selecting either or both of these options and the match has already been started, then one would need to reverse the start of the match by using the backspace button. Restart the match again after correcting the match settings. Other match details and player names can be changed at any time, bearing in mind that the batting and bowling orders selected during the course of the match cannot be changed, except by using the backspace (see the note below regarding player order ).

Although Palmcricket allows for storage and retrieval of separate team sheets, one can also restore any archived match and then clear only the details that have changed, should the same teams play each other in a new match. Palmcricket never loses the current match details or player names unless the scorer deliberately clears these items. Thus, if one is using Palmcricket to score a full ODI series (e.g. Australia vs. South Africa), where many matches between the same two teams are played in succession, it becomes a simple matter to retain most of the same information, making only minor changes between each match.

Player Order: The order of team names is important in that they track the order selected when batting or bowling. Once names have been entered, and the match is in progress, the name order should remain unchanged. Batter number 1 may be linked to the 5th name, whereas the same player may bowl later as the 3rd bowler. Thus if one changes name number 5, this will be reflected in the batting results at Batter 1, but also at Bowler 3, i.e. the actual order "points" to the correct names in the list. One can of course start off with blank names, and fill them in as the match proceeds. The trick is to allocate player names in logical batting or bowling orders, i.e. always select the batters from player 1 downwards and bowlers from player 11 upwards, even if the names are wrong or blank at first. One gets used to it soon enough. Even with pre-entered names, one can still "cut" and "paste" player names and do some shuffling during the first innings of the match. Avoid using player names 12 to 15, unless there are actually more than 11 players in the match (a common occurrence with very young teams).

Palmcricket is also quite lenient with regard to shuffling the batting order in any completed or current innings. What often happens in club matches is that the team captain specifies a batting order to the scorer at the start, but then changes the order during the game. Invariably, the scorer is not informed until much later. The shuffle option allows one to replace any player in any batting position, with another player. Palmcricket automatically corrects all related scores whenever this function is activated.


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This page was last updated on 10 October 2004 at 15:55 South African Time (GMT + 2:00)