Palmcricket Manual

  Starting a New Match  


Directly after installation, the current score-sheet is initialised and stored in the default Palmcricket database, (PCriDB.PDB). At this stage, the match status will be displayed as Not Started. Here one can skip steps 1 to 3 and proceed directly with step 4 below.

Once a match has been completed, the current match must be reset, using the following steps 1 to 4:

Step 1: Complete the current match and record the result, as per the sequences described in Match Completion and Match Result and Notes.

Step 2: Optionally save the match, using the Utils button, as described in Utilities .

Step 3: Tap on the Start button to reset the match status to Not started. Since the current match will now be erased completely, the program will ask one twice to confirm this action, as shown. Tap the Restart button on the two successive confirmation screens. The current match will be erased, and the match status will be set to Not started.

Restart the match Confirm restart
Match not started

Step 4: Complete the forms on the match details and player names by tapping on the Match, Team 1 and Team 2 buttons in succession. These windows appear as shown below. Changes should be made as described under Notes on Match and Team Details. Up to 15 player names can be entered per team. Use the Next buttons to switch to players 12 to 15.

Edit match details Edit team 1 players
Edit team 2 players

The match status will still display Not started. Tap on the Start button, confirm the restart and start scoring.

The Clear and Fill buttons on the team sheets above allow one to delete all names in the player sheets, and to fill the roster with dummy player names. These buttons only appear when the match has not yet been started, so that names are not erased by accident during the course of a match.

The Save button on either of the team 1 or team 2 edit screens above allows one to save the 15 player names comprising the displayed team to a team sheet. Up to 100 team sheets can be stored on the handheld.

The Fetch button allows one to retrieve a team sheet that was previously stored on file. The stored team will overwrite the currently displayed team 1 or 2. Also, since batting and bowling orders are linked to the position of the players name in the team list, retrieving a stored team to overwrite current team 1 or 2 can be done only at the start of the match. At all other times, the Fetch button will not be visible or active.Once the team selection screen appears, one can retrieve (tap on the Done button), delete or beam the selected team sheet. Once the limit of 100 stored team sheets has been reached, teams no longer in use can be removed by tapping on the team name to highlight the selection, followed by a tap on the Delete button. The Beam button allows one to beam the selected team across to another handheld device. This can save time at the start of a match when both teams playing in a particular match use Palmcricket for scoring and team sheets have been prepared beforehand. For this action to be effective, the infra-red "eyes" of the beaming and receiving device must be in visual contact with each other.

These team sheet actions are illustrated below:

Save a team to a team sheet Retrieve a team sheet
Beam a team sheet

Additional cautionary notes on team sheets: The tiny application (pcrteam.prc) that binds all the team sheets into a single application must be installed on the handheld before team sheets can be activated. Since the team sheets are treated as a separate application, the normal PalmOs menu option can be used to delete the Palmcricket teams application. This is not recommended before doing a back-up to a desktop computer, since all team sheets on file will be deleted in the process.


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This page was last updated on 10 October 2004 at 15:55 South African Time (GMT + 2:00)